Web Dev For Beginners
You will need framework : Beginner’s Series to: Node.js | Microsoft Docs
Lessons
Project Name | Concepts Taught | Learning Objectives | Linked Lesson | Author | Progress | |
---|---|---|---|---|---|---|
01 | Getting Started | Introduction to Programming and Tools of the Trade | Learn the basic underpinnings behind most programming languages and about software that helps professional developers do their jobs | Intro to Programming Languages and Tools of the Trade | Jasmine | Done |
02 | Getting Started | Basics of GitHub, includes working with a team | How to use GitHub in your project, how to collaborate with others on a code base | Intro to GitHub | Floor | Done |
03 | Getting Started | Accessibility | Learn the basics of web accessibility | Accessibility Fundamentals | Christopher | Done |
04 | JS Basics | JavaScript Data Types | The basics of JavaScript data types | Data Types | Jasmine | Done |
05 | JS Basics | Functions and Methods | Learn about functions and methods to manage an application’s logic flow | Functions and Methods | Jasmine and Christopher | Done |
06 | JS Basics | Making Decisions with JS | Learn how to create conditions in your code using decision-making methods | Making Decisions | Jasmine | Done |
07 | JS Basics | Arrays and Loops | Work with data using arrays and loops in JavaScript | Arrays and Loops | Jasmine | Done |
08 | Terrarium | HTML in Practice | Build the HTML to create an online terrarium, focusing on building a layout | Introduction to HTML | Jen | |
09 | Terrarium | CSS in Practice | Build the CSS to style the online terrarium, focusing on the basics of CSS including making the page responsive | Introduction to CSS | Jen | |
10 | Terrarium | JavaScript Closures, DOM manipulation | Build the JavaScript to make the terrarium function as a drag/drop interface, focusing on closures and DOM manipulation | JavaScript Closures, DOM manipulation | Jen | |
11 | Typing Game | Build a Typing Game | Learn how to use keyboard events to drive the logic of your JavaScript app | Event-Driven Programming | Christopher | |
12 | Green Browser Extension | Working with Browsers | Learn how browsers work, their history, and how to scaffold the first elements of a browser extension | About Browsers | Jen | |
13 | Green Browser Extension | Building a form, calling an API and storing variables in local storage | Build the JavaScript elements of your browser extension to call an API using variables stored in local storage | APIs, Forms, and Local Storage | Jen | |
14 | Green Browser Extension | Background processes in the browser, web performance | Use the browser’s background processes to manage the extension’s icon; learn about web performance and some optimizations to make | Background Tasks and Performance | Jen | |
15 | Space Game | More Advanced Game Development with JavaScript | Learn about Inheritance using both Classes and Composition and the Pub/Sub pattern, in preparation for building a game | Introduction to Advanced Game Development | Chris | |
16 | Space Game | Drawing to canvas | Learn about the Canvas API, used to draw elements to a screen | Drawing to Canvas | Chris | |
17 | Space Game | Moving elements around the screen | Discover how elements can gain motion using the cartesian coordinates and the Canvas API | Moving Elements Around | Chris | |
18 | Space Game | Collision detection | Make elements collide and react to each other using keypresses and provide a cooldown function to ensure performance of the game | Collision Detection | Chris | |
19 | Space Game | Keeping score | Perform math calculations based on the game’s status and performance | Keeping Score | Chris | |
20 | Space Game | Ending and restarting the game | Learn about ending and restarting the game, including cleaning up assets and resetting variable values | The Ending Condition | Chris | |
21 | Banking App | HTML Templates and Routes in a Web App | Learn how to create the scaffold of a multipage website’s architecture using routing and HTML templates | HTML Templates and Routes | Yohan | |
22 | Banking App | Build a Login and Registration Form | Learn about building forms and handing validation routines | Forms | Yohan | |
23 | Banking App | Methods of Fetching and Using Data | How data flows in and out of your app, how to fetch it, store it, and dispose of it | Data | Yohan | |
24 | Banking App | Concepts of State Management | Learn how your app retains state and how to manage it programmatically | State Management | Yohan |
Docs
When a developer wants to learn something new, they’ll most likely turn to documentation to learn how to use it.
Developers often rely on documentation to guide them through how to use tools and languages properly, and also to gain deeper knowledge of how it works.
Mozilla Developer Network (MDN)
Microsoft’s own developer docs
Tooling
From time to time, even the most experienced of web developers get stuck on a tooling problem; it is possible to waste hours attempting to get a tooling pipeline working before even touching a single line of application code. If you have found yourself struggling in the past, then don’t worry — you are not alone
From a high-level perspective, you can put client-side tools into the following three broad categories of problems to solve:
Safety net — Tools that are useful during your code development.
Transformation — Tools that transform code in some way, e.g. turning an intermediate language into JavaScript that a browser can understand.
Post-development — Tools that are useful after you have written your code, such as testing and deployment tools.